Description
Players navigate the knight to collide with enemies. The elevation of an enemy in relation to the player's knight determines the outcome of the collision. If the protagonist is higher than the enemy, the villain is defeated and vice versa. A collision of equal elevations results in the two knights bouncing off each other.[2] Joust 2 introduced a transformation ability that morphs the player's bird into a pegasus, which provides better offensive capabilities while on ground but poor flight capabilities.[3][4] A second player can join the game. The two players can either cooperatively complete the waves or attack each other while competitively defeating enemies.
How to Play
The player controls a yellow knight riding a flying ostrich and navigates the game world with a two-way joystick and a button. The joystick controls the horizontal direction that the knight travels, while pressing the button makes the ostrich flap its wings. The rate at which the player repeatedly presses the button causes the ostrich to fly upward, hover, or slowly descend.