The Legend Will Never Die
The mystical sword of the legends, the "Soul Edge", ended in the hands of the dread pirate Cervantes of Spain. For the next 25 years he stayed dormant on the remnants of the port town in Valencia, Spain, taking the souls of those who reached him during their search of the sword. His reign of terror was soon to start, but the joined efforts of a divine warrior (Sophitia) and an underground ninja (Taki) stopped him, breaking one of the twin Soul Edge blades in the process. As it was about to tear itself apart, a young knight (Siegfried) approached the port town. The moment he took the hilt of the cursed blade, Soul Edge released a bright column of light into the sky. This was known as the "Evil Seed", bound to bring calamity and death across its path.
- 2 Player
In the Dreamcast version of the game, the system's motion-sensitive fishing rod could be used to simulate attacks by swinging the controller.
One of the biggest innovations introduced by Soul Calibur to the gameplay system of its predecessor, Soul Edge, is the eight-way run. Previous 3D fighters had only limited movement along the third axis, with sidesteps and rolls providing useful but unsustained lateral movement. In Soul Calibur, simply holding down a joystick direction causes the character to run in that direction, giving the player a sense of freedom and deepening the strategy of the game. Soul Calibur also improved gameplay with "forgiving buffering", executing the input for one move before the player's character has finished recovering from his previous move, and leads to executing a quick succession of moves.