Super Street Fighter II X Grand Master Challenge

Yesterday's Battles are now History...

Super Street Fighter II Turbo is a competitive fighting game released for the arcades by Capcom in 1994 and the fifth instalment in the Street Fighter II sub-series of Street Fighter games.

Super Street Fighter II X Grand Master Challenge is still played competitively over 20 years after its original release, and is the oldest fighting game that still has an active competitive tournament scene throughout the world.

Description

Grand Master Challenge introduced several new gameplay mechanics not present in previous versions of Street Fighter II, including the addition of combination moves called super combos and air combos. It also introduced the secret character Akuma, who would go on to become a recurring character in later Street Fighter installments and other Capcom fighting games.

How to Play

Super Street Fighter II X Grand Master Challenge was the first game in the series to introduce "Super Combos". These are usually enhanced versions of each character's special moves and are much more powerful than their normal counterparts. However, their use is limited by a Super Combo meter which fills as the character connects attacks against the opponent.

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