Description
Set shortly after the events of Tekken 6, the plot focuses on the events leading up to the final battle between martial artist Heihachi Mishima and his son, Kazuya. Tekken 7 introduces several new elements to the fighting system such as Rage Arts and the Power Crush mechanic, making the game more beginner friendly than previous iterations in the series.
Rage Art: A critical move unique to each character and only accessible while in Rage mode, causing it to deactivate until the next round. If the initial attack hits the opponent, it will trigger a cinematic sequence and deal roughly 30% damage, depending on the character.
Power Crush: Performs an attack that can absorb an opponent's hits with the Mid or High property and continue attacking.
Screw hits: This largely replaces the Ground Bound (formerly simply as Bound) mechanic, which added significant opportunity to perform long, high-damage combos, by knocking an opponent hit with a launcher back to the ground into a vulnerable state. Screw hits have similar applications as Ground Bounding moves, but the receiving opponent's animation is altered, putting them into an aerial tailspin (i.e. a "screw") as they fall to the ground. Unlike the Ground Bound, Screw hits cannot be used to do wall combos.
How to Play
Tekken 7 maintains the core mechanics used across its predecessors. With a new display system, the game's multiplayer allows players to choose which side of the screen to play on. Movement has undergone some changes and is similar to the movement mechanics found in Tekken Revolution, most notably when characters walk backwards.