There is a new dimension beyond the boundaries of imagination...
The objective of Tempest is to survive as long as possible and score as many points as possible by clearing the screen of enemies that have landed on the playing field.
- 2 Player
The original idea for Tempest came to Dave Theurer in a nightmare about creatures or monsters crawling up from a hole in the ground.
The player's ship can rapid-fire shots down the tube, destroying any enemies within the same segment, and is also equipped with a Superzapper, which destroys all enemies currently on the playfield once per level. (A second use of the Superzapper in a level destroys one random enemy.)
How to Play
There are multiple types of enemy, each of which has different behaviour. At higher levels, some enemies leave a spike in the middle of the lane as they travel toward the player; a spike can destroy the player's ship when the player warps out to the next playfield. Other enemies travel to the player end of the playfield and then flip from lane to lane, killing the player if they move to the lane that the player is on; firing while the enemy is changing from an adjacent lane kills this type of enemy.