Chills! Thrills! Test Your Skills!
Jumpman -- known today as Mario -- must traverse levels structures to save his girlfriend, Pauline, from Donkey Kong before time runs out. The levels include Girders, Rivets, Elevators, and Conveyor Belts. Mario must avoid flames, barrels, and bouncing rivets to reach his goal.
- 2 Player
- Action, Platform
Shigeru Miyamoto has stated in interviews that the name was "Donkey Kong" because he thought the word meant stubborn, as in a stubborn mule. The name was intended to mean "Stubborn Ape".
You are a workman named Jump-man (later Mario) who climbs girders and ladders and will stop at nothing to save his stolen love from the clutches of the giant ape.
How to Play
Using the joystick and the Jump button, you maneuverer Mario over rolling barrels, away from falling barrels, over or away from fireballs and cement tubs, away from bouncing rivets, up and down ladders, along girders and conveyor belts, onto elevators, over rivets to remove them and over dangerous crevices, to get to where the ape holds the girl captive. For additional points, Mario gathers umbrellas, hats, purses and other bonus items that the girl has dropped on her way to the top of the building. Mario can also grab a hammer by jumping up to it to smash barrels, fireballs, and cement tubs for additional points but the hammer can only be used for a limited amount of time.